HTML 5 Game Development with LimeJS

Apply now for our HTML 5 Game Development with LimeJS



 
  • Introduction
  • Installation
  • Lights, Camera, Action!
  • Drag and Drop
  • Sound and More

 

Course Details and Pricing


Instructor Led Learning


  Duration: 1 Day

  Registration Open Now!

Video Learning


  Duration: 1 Day

  Registration Open Now!

Call us : 021 419 3213

Windows 7 overview

HTML 5 Game Development with LimeJS Overview


Building games for multiple devices used to be a real pain point for game developers, but not anymore. Leveraging the Lime JS system, you can easily create your game once, then deploy to all platforms without having to re-create your games to work on each individual device. What Platforms Can I Publish To? With Lime JS, you can publish to iphone, iPad, Android phones and tablets, Windows Phones and tablets, desktop and laptop computers and the web.

HTML 5 Game Development with LimeJS

Who should attend ?


If you have a basic knowledge of HTML, CSS and Javascript you can use those skills to create dynamic and inventive games that work on all devices, allowing you unlimited access to the highest grossing mobile markets as well as for desktop browsers. This course teaches you how to create stunning multi-device games using the Lime JS platform for HTML 5 game development. With your programming code as a base, Lime JS allows you to develop games in a much shorter time than simply coding alone.

HTML 5 Game Development with LimeJS Course cape town south africa

About This Course

This course will guide you through the creation of games that run on iPhone, iPad, Android, Amazon and Desktop

3 Steps to Master HTML 5 Game Development with LimeJS

01

Take a
course

02

Write an
Exam

03

Get
Certified

What you will learn
HTML 5 Game Development with LimeJS Training Course

  • Course Overview Full course outline
    • Lesson 1 : Introduction
    • Lesson 2 : Installation
    • Lesson 3 : Lights, Camera, Action!
    • Lesson 4 : Rocket Launch Game
    • Lesson 5 : Drag and Drop
    • Lesson 6 : Sound and More
    • Lesson 7 : Spaceship Game
    • Lesson 8 : Animated Enemies
    • Lesson 9 : Making Birds Very Angry (2D Physics)
    • Lesson 10 : Deployment
    • Lesson 11 : Tile Based Maps
    • Lesson 12 : Virtual Pet Games
    • Lesson 13 : Farming Games
    • Lesson 14 : Go Native and Sell Your Games
    • Lesson 15 : Conclusion / End of Course
    • Lesson 16 : Master Course Certificate of Completion

Full course outline
Unity HTML 5 Game Development with LimeJS

Lesson 1: Introduction

  • Course Preview
  • Welcome to the Course

Lesson 2: Installation

  • Ubuntu: Part 1
  • Ubuntu: Part 2
  • Windows: Part 1
  • Windows: Part 2
  • Windows: Part 3
  • Windows: Part 4
  • Mac: Part 1
  • Mac: Part 2
  • Installation Code
  • Installation Summary

Lesson 3: Lights Camera Action

  • Lights, Camera, Action: Part 1
  • Lights, Camera, Action: Part 2
  • Source Code

Lesson 4: Rocket Launch Game

  • SourceRocket Launch Game: Part 1
  • SourceRocket Launch Game: Part 2
  • SourceRocket Launch Game: Part 3
  • SourceRocket Launch Game: Part 4
  • SourceCoordinates
  • SourceSource Code

Lesson 5: Drag and Drop

  • Drag and Drop: Part 1
  • Drag and Drop: Part 2
  • Drag and Drop: Part 3
  • Source Code

Lesson 6: Sound and More

  • Sound and More: Part 1
  • Sound and More: Part 2
  • Sound and More: Part 3
  • Source Code
  • Bonus: Don't Let the Bugs Leave the Screen...

Lesson 7: Spaceship Game

  • Spaceship Game: Part 1
  • Spaceship Game: Part 2
  • Spaceship Game: Part 3
  • Spaceship Game: Part 4
  • Spaceship Game: Part 5
  • Source Code

Lesson 8: Animated Enemies

  • Animated Enemies
  • Source Code

Lesson 9: Making Birds Very Angry (2D Physics)

  • 2D Physics: Part 1
  • 2D Physics: Part 2
  • 2D Physics: Part 3

Lesson 10: Deployment

  • How to Deploy Your Apps

Lesson 11: Tile Based Maps

  • Tile Based Maps: Part 1
  • Tile Based Maps: Part 2
  • Source Code

Lesson 12: Tile Based Maps

  • Virtual Pet Games - part 1
  • Virtual Pet Games - part 2
  • Virtual Pet Games - part 3
  • Virtual Pet Games - part 4
  • Virtual Pet Games - part 5
  • Source Code

Lesson 13: Tile Based Maps

  • Farming Games - part 1
  • Farming Games - part 2
  • Farming Games - part 3
  • Farming Games - part 4
  • Farming Games - part 5
  • Source Code

Lesson 14: Tile Based Maps

  • Go Native and Sell Your Games: Part 1
  • Go Native and Sell Your Games: Part 2
  • Go Native and Sell Your Games: Part 3
  • Titanium Projects

Lesson 15: Conclusion / End of Course

Lesson 16: Master Course Certificate of Completion