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HTML 5 Game Development with LimeJS

Building games for multiple devices used to be a real pain point for game developers, but not anymore.
Leveraging the Lime JS system, you can easily create your game once,
then deploy to all platforms without having to re-create your games to work on each individual device.

What Platforms Can I Publish To?
With Lime JS, you can publish to iphone, iPad, Android phones and tablets, Windows Phones and tablets, desktop and laptop computers and the web.

Adobe Illustrator course offered at MasterGrade IT.

Who should attend an HTML 5 Game Development with LimeJS Course?


If you have a basic knowledge of HTML, CSS and Javascript you can use those skills to create dynamic and inventive games that work on all devices, allowing you unlimited access to the highest grossing mobile markets as well as for desktop browsers. This course teaches you how to create stunning multi-device games using the Lime JS platform for HTML 5 game development. With your programming code as a base, Lime JS allows you to develop games in a much shorter time than simply coding alone.

HTML 5 Game Development with LimeJS

Lesson 1: Introduction

  • Course Preview
  • Welcome to the Course

Lesson 2: Installation

  • Ubuntu: Part 1
  • Ubuntu: Part 2
  • Windows: Part 1
  • Windows: Part 2
  • Windows: Part 3
  • Windows: Part 4
  • Mac: Part 1
  • Mac: Part 2
  • Installation Code
  • Installation Summary

Lesson 3: Lights, Camera, Action!

  • Lights, Camera, Action: Part 1
  • Lights, Camera, Action: Part 2
  • Source Code

Lesson 4: Rocket Launch Game

  • Rocket Launch Game: Part 1
  • Rocket Launch Game: Part 2
  • Rocket Launch Game: Part 3
  • Rocket Launch Game: Part 4
  • Coordinates
  • Source Code

Lesson 5: Drag and Drop

  • Drag and Drop: Part 1
  • Drag and Drop: Part 2
  • Drag and Drop: Part 3
  • Source Code

Lesson 6: Sound and More

  • Sound and More: Part 1
  • Sound and More: Part 2
  • Sound and More: Part 3
  • Source Code
  • Bonus: Don't Let the Bugs Leave the Screen...

Lesson 7: Spaceship Game

  • Spaceship Game: Part 1
  • Spaceship Game: Part 2
  • Spaceship Game: Part 3
  • Spaceship Game: Part 4
  • Spaceship Game: Part 5
  • Source Code

Lesson 8: Animated Enemies

  • Animated Enemies
  • Source Code

Lesson 9: Making Birds Very Angry (2D Physics)

  • 2D Physics: Part 1
  • 2D Physics: Part 2
  • 2D Physics: Part 3

Lesson 10: Deployment

  • How to Deploy Your Apps

Lesson 11: Tile Based Maps

  • Tile Based Maps: Part 1
  • Tile Based Maps: Part 2
  • Source Code

Lesson 12: Virtual Pet Games

  • Virtual Pet Games - part 1
  • Virtual Pet Games - part 2
  • Virtual Pet Games - part 3
  • Virtual Pet Games - part 4
  • Virtual Pet Games - part 5
  • Source Code

Lesson 13: Farming Games

  • Farming Games - part 1
  • Farming Games - part 2
  • Farming Games - part 3
  • Farming Games - part 4
  • Farming Games - part 5
  • Farming Games - part 6
  • Source Code

Lesson 14: Go Native and Sell Your Games

  • Go Native and Sell Your Games: Part 1
  • Go Native and Sell Your Games: Part 2
  • Go Native and Sell Your Games: Part 3
  • Titanium Projects

Lesson 15: Conclusion / End of Course

Lesson 16: Master Course Certificate of Completion

Duration:


Learning Materials:

Prerequisites:

What course next:

1 Day

All included

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Course Content
HTML 5 Game Development with LimeJS

   • Introduction
   • Installation
   • Lights, Camera, Action!
   • Rocket Launch Game
   • Drag and Drop
   • Sound and More
   • Spaceship Game
   • Animated Enemies
   • Making Birds Very Angry (2D Physics)
   • Deployment
   • Tile Based Maps
   • Virtual Pet Games
   • Farming Games
   • Go Native and Sell Your Games
   • Conclusion / End of Course
   • Master Course Certificate of Completion

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